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Old Jan 14, 2010, 08:51 PM // 20:51   #201
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Originally Posted by reaper with no name View Post
(the AoE damage is slightly higher
Dervishes don't really deal AoE damage, they just hit three targets in front of them.

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Originally Posted by reaper with no name View Post
and D-slash warriors are inferior in AoE damage to scythes
As said before, the scythe isn't really an AoE weapon (though it used to be, if I recall correctly) and in any case D-Slash's main benefit is SY upkeep; that it also deals fairly high damage is a bonus.
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Old Jan 15, 2010, 07:02 AM // 07:02   #202
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I did not say that MoP is the "design of necromancers," which pretty much means that necromancers created it, and I don't think GW's dev team are necromancers themselves.

But I do say that MoP is a very, very good skill and you are silly if you think it isn't.



Do you like irony? I like irony.

Typo's confirm stupidity you're right.Very much so ...

On topic : I don't think Dervs need a buff.The best buff that could be given is to lower the armor bonus in HM so non armor ignoring stuff becomes more viable.This may sound stupid but I'm pretty sure that if monks weren't tanksand tanks weren't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terratanks scythes would be more effective (Dragonslash,Moebius and co are give armor ignoring bonus damage,I realise the scythe has attack skills to I'm just saying the rate at wich a scythe spams it s not every attack or am I wrong on this one ?)
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Old Jan 15, 2010, 07:10 AM // 07:10   #203
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Typo's confirm stupidity you're right.Very much so ...

On topic : I don't think Dervs need a buff.The best buff that could be given is to lower the armor bonus in HM so non armor ignoring stuff becomes more viable.This may sound stupid but I'm pretty sure that if monks weren't tanksand tanks weren't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terratanks scythes would be more effective (Dragonslash,Moebius and co are give armor ignoring bonus damage,I realise the scythe has attack skills to I'm just saying the rate at wich a scythe spams it s not every attack or am I wrong on this one ?)
Scythes are plenty effective. That's why Warrs and Sins are so fond of 'em.

What should really be done is for Aura of Holy might to either be nuked to hell, or changed so that it's only viable for Dervs. That way Warriors don't get what amounts to double their STR benefit, and Sins can't crit damage into the two hundreds. Dervs shouldn't be *that* bad in comparison afterwords. Although they'll still end up with an ass primary.
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Old Jan 15, 2010, 09:41 AM // 09:41   #204
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@ Zahr.Please keep your sanity.Stop saying stupid thinks like MoP being the design of necromancers (wich falls under SS and co since they are direct damage hexes anyway) before I get really really sarcastic.
Sorry, but that is dumb. You have no idea what Necro role is.

MOP IS the princimple around which necromancers are designed: Be support, and be damn good at being support. "Our physicals are going to rock, enemy physicals are going to suck."

Barbs, Mark of Pain, Orders, Wells, BiP, Rigor, Strip everything about necromancer shouts "team with me and you will pewpewpew with ease, btw i can do other stuff too".

You should kind of realize that their other hexes are there mostly just to overload hex removal and to cover important ones or to hinder enemy physicals.
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Old Jan 15, 2010, 10:45 AM // 10:45   #205
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Originally Posted by Zahr Dalsk View Post
Dervishes don't really deal AoE damage, they just hit three targets in front of them.
Up to two more targets adjacent to the target hit. It's a inherent characteristic of the scythe, so it's not Dervishes hitting multiple foes, it's the weapon.

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Originally Posted by Zahr Dalsk View Post
As said before, the scythe isn't really an AoE weapon (though it used to be, if I recall correctly)
I believe it was always like that.

BTW, I think we're talking about PBAoE enchants here, which actually deal armor-ignoring damage. Otherwise, no, Dervishes don't deal anymore AoE damage than any other classes, since:

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It's a inherent characteristic of the scythe, so it's not Dervishes hitting multiple foes, it's the weapon.
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Originally Posted by lilondra View Post
The best buff that could be given is to lower the armor bonus in HM so non armor ignoring stuff becomes more viable.
No, please, not again.

There's no such a thing such a special armor bonus in HM, it's just that foes are higher level and armor level increases linearly.

There's no way to "lower" something that doesn't exist.

If anything, it's not just Dervishes who would benefit this, but pretty much anyone who deals armor-sensitive damage (then also Warriors and Assassins), so it wouldn't really change anything.

Problems with your Dervish's DPS? IASes say hi.
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Old Jan 15, 2010, 11:33 AM // 11:33   #206
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Sorry, but that is dumb. You have no idea what Necro role is.

MOP IS the princimple around which necromancers are designed: Be support, and be damn good at being support. "Our physicals are going to rock, enemy physicals are going to suck."

Barbs, Mark of Pain, Orders, Wells, BiP, Rigor, Strip everything about necromancer shouts "team with me and you will pewpewpew with ease, btw i can do other stuff too".

You should kind of realize that their other hexes are there mostly just to overload hex removal and to cover important ones or to hinder enemy physicals.
Again MoP is 1 skill,not the whole design.I was talking about the design in general wich is hex overload.Most hexes like parasitic bond,malaise,life siphon or if elite lingering curse,wither and co are really not effective in PvE.I'm not saying MoP is not part of the design I'm saying the design isn't MoP.

And Please most of the times you don't even need to cover a hex up.

Bottomline :
Exept for AP MoP nuker what other build is popular (like rly good) that is part of he design? SS and MM.
You could say discord and necrosis is popular and yes they are but saying that necro's are supposed to spam a 100 damage skill on recharge and that is their design is just dumb.

Last edited by lilondra; Jan 15, 2010 at 11:35 AM // 11:35..
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Old Jan 15, 2010, 11:51 AM // 11:51   #207
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Again MoP is 1 skill,not the whole design.I was talking about the design in general wich is hex overload.Most hexes like parasitic bond,malaise,life siphon or if elite lingering curse,wither and co are really not effective in PvE.I'm not saying MoP is not part of the design I'm saying the design isn't MoP.
Again:

MoP
Barbs
Order of Pain
Dark Fury
OoV
Rigor Mortis
...
all the way to latest skills like "Withering Aura", "Defile Defenses" or "Foul Feast"

And yes, you need to cover hex. There is this cool thing, PvP...

Necromancers are mainly physical support/ati-physical, since day one really.
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Old Jan 15, 2010, 12:00 PM // 12:00   #208
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Again:

MoP
Barbs
Order of Pain
Dark Fury
OoV
Rigor Mortis
...
all the way to latest skills like "Withering Aura", "Defile Defenses" or "Foul Feast"

And yes, you need to cover hex. There is this cool thing, PvP...

Necromancers are mainly physical support/ati-physical, since day one really.
Tell me when you are referring to Pve or PvP it kinda helps.
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Old Jan 18, 2010, 08:37 AM // 08:37   #209
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Tactics, Motivation, Blood, All Mesmer and Derv, Nature Rituals+Traps.

Or they can just nerf AP, MoP, Binding Rituals, Soul Reaping (again). All PvE skills should disappear. Oh yeah they can nerf SF like how they did to Smiter's Boon in PvE to PvP or Shadow Shroud. So totally unplayable that you'd rather bring a second rez than this skill.

Last edited by MasterSasori; Jan 18, 2010 at 08:45 AM // 08:45..
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Old Jan 19, 2010, 06:39 PM // 18:39   #210
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No, please, not again.

There's no such a thing such a special armor bonus in HM, it's just that foes are higher level and armor level increases linearly.

There's no way to "lower" something that doesn't exist.
Purely semantics. If the high armor is due to high level then either lower the level, or just alter the "linear" formula and cap the armor at a certain level.
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Old Jan 20, 2010, 07:44 AM // 07:44   #211
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Purely semantics. If the high armor is due to high level then either lower the level, or just alter the "linear" formula and cap the armor at a certain level.
What will be the difference between NM and HM then?

In most of the hardest areas, the level of foes has been increased by just 2-3 levels, Lv30 being the highest level observed. In early areas, the level increase is far more noticeable, since foes are Lv20+ in HM by design. Even then, their level never excedes the level of foes found later in the game while in NM.

Also, I don't see the point in it. If you have problems fighting a Lv30 foe, chances are little will change if that foe is downgraded to Lv28.
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Old Jan 20, 2010, 01:01 PM // 13:01   #212
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What will be the difference between NM and HM then?

In most of the hardest areas, the level of foes has been increased by just 2-3 levels, Lv30 being the highest level observed. In early areas, the level increase is far more noticeable, since foes are Lv20+ in HM by design. Even then, their level never excedes the level of foes found later in the game while in NM.

Also, I don't see the point in it. If you have problems fighting a Lv30 foe, chances are little will change if that foe is downgraded to Lv28.
Takes alot of work but imo just +15% IMS caps at 80 AL unless NM already has more (or just +20 vs NM) and change skills.But yh
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Old Jan 21, 2010, 09:49 PM // 21:49   #213
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I'd say Dervs and Mesmers need buffs in PvE the most. Paras and Rits a relatively distant third.

With Dervs they need either their primary attribute to be reworked so that it functions better with their melee role or a lot of the Mysticism line skills need to be improved, or if AoHM was made to be usable by derv primaries only it would help (mind you I don't want that last one to happen I <3 my critscythe). As it stands right now Dervs are better casters than melee due to their primary attribute.

For the Mesmers it's more the nature of the class that makes them underpowered in PvE their abilities focus on shutdown which for the most part means single target spells, very rarely is it more useful to shut down one target in pve vs. simply killing the target outright. I think if mesmers had more AoE disruption spells (perhaps make chaos storm interrupt spellcasting like maelstrom) they would see more widespread use in pve.

With Para's they've got a lot of good skills and synergy possibilities, mostly what I'd like to see is better cooldowns on a lot of the chants, especially in the motivation line.

The Rits have come back from the brink with the pve spirit update however I'm still not satisfied with the function of spawning power and many communing skills could use a buff still.
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Old Jan 22, 2010, 04:02 AM // 04:02   #214
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The Rits have come back from the brink with the pve spirit update however I'm still not satisfied with the function of spawning power and many communing skills could use a buff still.
Communing doesn't need a buff as much as Channeling needs a nerf.

And what would you want more of Spawning power? Add strength to Restoration magic?
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Old Jan 22, 2010, 05:36 AM // 05:36   #215
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Communing doesn't need a buff as much as Channeling needs a nerf.

And what would you want more of Spawning power? Add strength to Restoration magic?
At one point I had a very informed opinion about how they should entirely revamp it's effects, but alas I stopped caring a while back, about the time I also stopped playing rit as my primary character. If I remember right it was the week or so they added exhaustion to most rit spells.
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